using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
Text mytxt6;
Text mytxt7;
int mymoney1=100;
int mymoney2=100;
int mymoney3=100;
int mymoney4=100;
// Use this for initialization
void Start () {
mytxt= GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt4= GameObject.Find("Canvas/Panel/Text4").GetComponent<Text>();
mytxt5= GameObject.Find("Canvas/Panel/Text5").GetComponent<Text>();
mytxt6= GameObject.Find("Canvas/Panel/Text6").GetComponent<Text>();
mytxt7= GameObject.Find("Canvas/Panel/Text7").GetComponent<Text>();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
mytxt7.text = mymoney4.ToString ();
}
// Update is called once per frame
void Update () {
}
public void myfun ()
{
int num = 0, num1 = 0, num2 = 0,num3 = 0;
num = Random.Range (0, 2);
num1 = Random.Range (0, 2);
num2= Random.Range (0, 2);
if (num == 0) {
num1 = 1;
num2 = 0;
num3 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 4;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney4 + 0;
} else if (num1 == 0) {
num = 0;
num2 = 1;
num3 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 4;
mymoney4 = mymoney4 + 0;
} else if (num2 == 0) {
num1 = 0;
num3 = 1;
num = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney1 + 4;
} else {num1 = 0;
num2 = 0;
num3 = 0;
mymoney1 = mymoney1 + 4;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney1 + 0;
}
mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt4.text = num2.ToString ();
mytxt6.text = num3.ToString ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
mytxt7.text =mymoney4.ToString ();
//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun1()
{
mymoney1 = mymoney1 - 1;
mytxt2.text = mymoney1.ToString ();
}
public void myfun2()
{
mymoney2 = mymoney2 - 1;
mytxt3.text = mymoney2.ToString ();
}
public void myfun3()
{
mymoney3 = mymoney3 - 1;
mytxt5.text = mymoney3.ToString ();
}
public void myfun4()
{
mymoney4 = mymoney4 - 1;
mytxt7.text = mymoney4.ToString ();
}
}
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
Text mytxt6;
Text mytxt7;
int mymoney1=100;
int mymoney2=100;
int mymoney3=100;
int mymoney4=100;
// Use this for initialization
void Start () {
mytxt= GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt4= GameObject.Find("Canvas/Panel/Text4").GetComponent<Text>();
mytxt5= GameObject.Find("Canvas/Panel/Text5").GetComponent<Text>();
mytxt6= GameObject.Find("Canvas/Panel/Text6").GetComponent<Text>();
mytxt7= GameObject.Find("Canvas/Panel/Text7").GetComponent<Text>();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
mytxt7.text = mymoney4.ToString ();
}
// Update is called once per frame
void Update () {
}
public void myfun ()
{
int num = 0, num1 = 0, num2 = 0,num3 = 0;
num = Random.Range (0, 2);
num1 = Random.Range (0, 2);
num2= Random.Range (0, 2);
if (num == 0) {
num1 = 1;
num2 = 0;
num3 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 4;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney4 + 0;
} else if (num1 == 0) {
num = 0;
num2 = 1;
num3 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 4;
mymoney4 = mymoney4 + 0;
} else if (num2 == 0) {
num1 = 0;
num3 = 1;
num = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney1 + 4;
} else {num1 = 0;
num2 = 0;
num3 = 0;
mymoney1 = mymoney1 + 4;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney1 + 0;
}
mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt4.text = num2.ToString ();
mytxt6.text = num3.ToString ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
mytxt7.text =mymoney4.ToString ();
//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun1()
{
mymoney1 = mymoney1 - 1;
mytxt2.text = mymoney1.ToString ();
}
public void myfun2()
{
mymoney2 = mymoney2 - 1;
mytxt3.text = mymoney2.ToString ();
}
public void myfun3()
{
mymoney3 = mymoney3 - 1;
mytxt5.text = mymoney3.ToString ();
}
public void myfun4()
{
mymoney4 = mymoney4 - 1;
mytxt7.text = mymoney4.ToString ();
}
}